February 11, 1999
						Game Ten 
								White: Allen Starfy 
							Black: Ty Davison 
							Opening: A48, King's Indian, London System 
								E-mail, Game 7, 1998
						1. d4 Nf6 
									2. Nf3 g6 
									3. Bf4 d6 
									4. e3 Bg7 
									5. h3 O-O
						
							 
						Ty: We're pretty much on book here until Al's 5. h3. Even that could be considered a transposition, however. I'm using my now-favorite King's Indian Defense against Al's 1. d4. We're both well-versed in our respective systems, so it should make for a good clash.
						6. Nbd2 Nbd7 
									7. c3 c5 
									8. Bb5 Qb6 
									9. Qb3 Nd5
						Ty: My Knight's not unprotected because 10. Qxd5 Qxb5.
						10. Nc4 Qc7 
									11. Bh2 N7f6 
									12. Ncd2 Be6 
									13. O-O?
						
							 
						Ty: As a general rule getting your King to safety is an excellent idea before proceeding with other plans. So this is a mistake only because 12. ... Be6 set up a revealed attack against White's Queen. It will cost a pawn and bad Knight-Rook exchange. Better is 13. Bc4.
						13. ... Nxe3! 
									14. Bc4 Nxf1 
									15. Kxf1 cxd4
						Ty: I played 15. ... cxd4 because it allows me to get more pieces off the board compared to the more obvious 15. ... Bxc4 Qxc4, which doesn't allow cxd4 thanks to the unprotected nature of my Queen. I'm attempting to hold my slight material advantage into the end game by trading off pieces. If it works, my extra material should prove decisive.
						16. Bxe6 dxc3 
									17. Ng5 cxd2
						Ty: I also considered playing 17. ... cxb2 and threating the Rook. I think it's got good possibilities with a revealed attack coming from the g7 Bishop, but I couldn't count on its success, whereas 17. ... cxd2 at least kept me even in material.
						18. Rd1 Qa5
						
							 
						Ty: This avoids the threat of 19. Bxf7+ Kh8 20. Ne6! which would fork Black's Queen and Rook. In addition, it has the virtue of protecting the d2 pawn while threatening White's g5 Knight.
						19. Bxf7+ Kh8 
									20. Bf4 Bh6 
									21. h4 Bxg5 
									22. Bxg5 Qf5?
						Ty: This gets my Queen into the heart of the action, but Al quickly shows me why this should have been 22. Qe5. Being wrong costs me a tempo.
						23. Be6 Qe5 
									24. Rxd2 Ne4 
									25. Be3!
						Ty: I can't tell you how much I really wanted Al to play 25. Re2 to pin my Knight to my Queen (in theory). I would've followed with 25. ... Ng3+ and the f2 pawn can't take thanks to my f8 Rook. Sadly, Al saw this dastardly combination and promptly thwarted it.
						25. ... Nxd2+ 
									26. Bxd2 
						
							 
						26. ... Rf6
						Ty: The 26. ... Rf6 is utterly essential because of the possibility of 27. Bc3 which pins the Queen and King. I couldn't come up with another way to get out of this, even though it will cost a Rook for a Bishop if White plays 27. Bc3.
						27. Qxb7? Raf8
						Ty: With the repositioning of my Rooks on the f-file, White must play 28. f3 or be checkmated in short order. This will cost a bishop. I think 27. Bc3 would've been a much better move for White.
						28. f3 Qxe6 
									29. Kf2 Qc8 
									30. Qxa7 Qc5+ 
									0-1
						
							 
						Ty: A pretty tight game on the whole. Black's two Rooks look like a big advantage, but that can be pretty illusionary against two Bishops. Just working out the threats posed by the dual Bishop combination lead me to believe that they're a lot more powerful than I previously supposed.
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